Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

You push your hand up, urging tendrils of spectral water to break free from the ground. They grasp your assailant, momentarily pulling them into the freezing depths. The creature must make a Dexterity saving throw. It takes 2d10 cold damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

* - which you take in response to being damaged by a creature within 60 feet of you that you can see

Spell Tags: Damage

Available For: Warlock - Great Old One Patron

Duckmaster415