Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

You project a symbol of your faith, your organization, your cause, or some other symbol with significance to you and your allies.

The symbol appears on the armor, shield, or helmet or above the head of each friendly creature of your choice within 10 feet of you, including you, and sheds dim light in a 5-foot radius.

Until the spell ends, each target can use its reaction to cause one of the following effects. The symbol then disappears from the target, ending the spell on that creature.

• Resolve. When it fails a saving throw, the target can use its reaction to reroll the saving throw and must use the new roll.

• Retreat. When it is targeted by a melee attack, the target can use its reaction to move up to half its speed without provoking opportunity attacks.

• Revenge. When it takes damage from an attack or spell, the target can use its reaction to cause the attacker or caster of the triggering spell to take radiant damage equal to your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell

slot of 3rd level or higher, the range of the spell increases

by 5 feet for every two slot levels above 1st.

Available For: Bard Cleric Paladin Warlock Wizard

thatfallout3guy

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