Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
School
Conjuration
Attack/Save
None
Damage/Effect

You summon a pair of serpentine tendrils formed from pressurized, flowing water that surge up from beneath or behind a creature within range. These tendrils wrap around the target’s limbs and torso, attempting to immobilize them in a cold, crushing embrace. If the caster concentrates for the full 1 minute(2 turns), the tendrils explode in a burst of high-pressure water, dealing 1d12 bludgeoning damage before ending the spell.

 

The target must make a Strength saving throw (use Spellcasting DC). On a failed save, the target becomes restrained for the duration of the spell. While restrained in this way, the target cannot move, and all attacks against it have advantage. At the start of each of its turns, the creature may repeat the saving throw, ending the effect on a success. When you cast this spell using a spell slot of 3rd level or higher, you may target one additional creature for each slot level above 2nd, provided they are within 10 feet of each other. THIS SPELL REQUIRES A BODY OF WATER (Cost 10MP plus 5 per additional)

Available For: Paladin Sorcerer Warlock Wizard

SleepyCougar918

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