Summon a lesser blood golem to fight for you. You take 1d4 damage and must concentrate until the beginning of your next turn. If successful, it manifests in an unoccupied space that you can see within 30ft. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it follows the last issued command. If the last issued command was not an attack, it will attack the closest enemy within the golem's speed. When cast at 3rd level or higher, instead summon a greater blood golem. Blood golem uses the land bestial spirit stat block, without bestial spirit feats such as pack tactics. Stat sheet on summon beast spell.
* - (one half-liter of the user's blood (1d4 damage))
Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Special 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Comments