Level
9th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to beguile a creature you can touch. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, the creature has advantage on the saving throw.

If you have successfully cast Dominate Monster on this creature at any point before, the creature has disadvantage on the saving throw.

While the creature is charmed by you in this way, you have a telepathic link as long as you are on the same plane of existence. You can use this telepathic link to issue commands to this creature as long as you are conscious. It does not cost an action to do this. You can specify general commands such as "attack that creature", "fetch that object", or " run over there". If the creature completes the order and does not receive further direction from you, it defends and preserves you and itself to the best of its ability. 

You can use an action to take precise and direct control of the target. This lasts until you dismiss the command or you fall unconscious. 

The effects of this spell can only be dismissed by the caster or through the use of a Remove Curse spell or Wish spell.

* - (a piece of the intended creature)

Available For: Bard Cleric Druid Ranger Sorcerer Warlock Wizard

bitterbeanjuice

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