Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Special 1 Round
School
Divination
Attack/Save
None
Damage/Effect
To cast this spell, you must be near some form of water body, because when cast, this spell sucks up all of the water around you, an encircles you in a perfect sphere, and you hover just enough to make a globe of water. While in the sphere, no sound can reach you, nor melee nor ranged nonmagical attack can penetrate this bubble of twirling water. Where this spell really shines, is that the water may whisper something in your ear that you may or may not need to know. After 1 Round. Make an INT check to see if you remember what the water said to you. Afterwards, the water crashes onto the floor leaving you and everyone else within a 10 ft radius wet.
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