Level
9th
Casting Time
8 Hours
Range/Area
10 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

This spell instantly transports any number of objects and willing creatures of your choice that you can see within range through time itself. Any objects you target must be able to fit entirely inside a 10-foot cube and can’t be held or carried by an unwilling creature.

This spell is able to transport the objects and creatures to any time of your choice, past or future, within 1,000 years of your current time. However, the physical locations of the targets remain unchanged.

Hurdling against the natural flow of time is an erratic ordeal. When you cast this spell, roll a d10 and consult the Time Travel table to determine the outcome of the journey through time.

If you roll higher than the number you rolled on your previous casting of this spell, you must reroll it until you get a number that is equal or lower.

Time Travel Table
d10 Roll Outcome
1 Mechanus
2-3 Off Target
4-10 On Target

 

On Target. The transported objects and creatures appear in the time you chose.

Off Target. The transported objects and creatures appear in a slightly different time than the one you chose. The time off target is 1d10 × 1d10 percent of the amount of time that was to be traveled. For example, if you tried to travel 30 years into the future, landed off target, and rolled an 8 and a 5 on the two d10s, then you would be off by 40%. The DM determines whether you appear in the past or future relative to your destination time by rolling a d2 and designating 1 as past and 2 as future.

Mechanus. You open a gate to Mechanus. The transported objects and creatures are sucked through it and deposited in a grand jury of modrons in the Modron Cathedral, which is being presided by a marut for your crimes against natural law.

Available For: Sorcerer Wizard

Pretzel_God

Comments

Posts Quoted:
Reply
Clear All Quotes