Level
2nd
Casting Time
1 Bonus Action
Range/Area
10 ft.
Components
V, S, M *
Duration
8 Hours
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure a divine smithy, small enough to fit within a battlefield, yet powerful enough to craft legends.
- You may use it as a magical forge for crafting
- You have Advantage on Smith’s Tools checks
- You can heat up metal as if casting Heat Metal (cantrip version, no damage, utility use only)
- Once per casting, you may mend a broken non-magical item as if casting Mending — this does not require the spell slot
- When you cast a spell that heals while within the forge’s radius, you may reroll one die of the healing
If you summon your Forge Spirit (like Sootscale) within range of Tiny Forge, they regain all expended abilities and glow with holy fire — giving them +1 AC and advantage on saving throws for 1 minute.
* - (A forge clerics hammee)
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