Summons powerful winds that pulls creatures and objects closer while launching the caster into the air. All creatures within 10 feet of the caster must make a STR saving throw or be pulled 10 feet closer to the caster, be knocked prone, and take 1d6 slashing damage; creatures of large size or larger only receive the damage. The caster is also launched 20 feet into the air, falling back down at the start of their next turn; they will not recieve fall damage from this fall unless they fall from a height higher than 30 feet. This spell can be cast while in the air, and casting it in the air resets the fall height for fall damage.
Cantrip Upgrade: This spell deals an additional 1d6 slashing damage upon reaching level 5 (2d6), 11 (3d6) and 17 (4d6).
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