Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Lightning
You create a 10-foot cube filled with a cloud of roiling electric energy centered on a point within range.
Each creature completely within the cloud at the start of its turn must make a Dexterity saving throw against lightning damage. The creature takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.
Creatures that are wearing metal armor have disadvantage on this saving throw.
On your turn, as a action, you can choose to move the cloud up to 30 feet.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher the damage increases by 1d8 for each slot above 2nd level.
* - (a Firefly)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/31/2019 7:24:05 PM
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4
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11/4/2019 1:59:06 PM
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4
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0
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2
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Coming Soon
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