You snap your fingers, and a sharp, echoing thunderclap resounds within the mind of your target. The sound is concussive and divine, shaped by your storm-forged will—capable of disorienting enemies or invigorating allies.
Choose one creature you can see within range. Make a ranged spell attack against the target. If the target is a hostile creature, on a hit, it takes 1d8 thunder damage and is deafened until the end of its next turn.
If the target is an ally, they instead feel a surge of refreshing wind. That creature may immediately spend one Hit Die to heal itself, rolling the die and adding its Constitution modifier, as if it had taken a short rest.
Cantrip Upgrade: This spell’s damage increases when you reach higher levels: 2d8 at 5th level. 3d8 at 11th leveL. And 4d8 at 17th level The healing effect does not scale.
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