-When casting this spell on you or another willing creature, you telekinetically pick up any scraped, unused metal, or stone (broken weapons or armor, pieces of building, metal slag, etc.,) and turn it into a fully functioning set of armor that is magically held together.
You gain the following benefits from this spell:
-You gain resistance to slashing, piercing, poison, thunder, necrotic, radiant, and psychic damage.
-You have a new AC of 17 and your armor has 50hp. While you are wearing the scrap armor all damage goes straight to the armors hp.
-It counts as wearing heavy armor which also for the duration of the spell you have proficiency in heavy armor.
-Your unarmed attacks become 1D10 + spellcasting modifier bludgeoning damage.
-You cannot take the armor off unless you drop the spell completely.
-You take 2x fall damage, and if the armor is destroyed due to the fall damage you do not take any of the access damage due to the fall.
-While wearing this armor you cannot swim and sink to the bottom of whatever body of water you enter.
-Your character gains approximately 500lb depending on what the material was made of when constructing the scrap armor.
-You can upcast this spell; Your scrap armor gets an additional 15 hp per spell level and an additional 1AC every 2nd spell slot level used.
-Any additional Buffs, or Debuffs to the scrap armor due to the types of materials used is up to DM's Discretion.
* - (Scrap metal or stone)
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