Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S *
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Control (...)

You attempt to confuse a humanoid by tapping them on the head. It must make a Intelligence saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it believes everything that happened in the last 30 seconds lead to simply a case of deja vu and becomes friendly if the fight started within the time frame. (4 rounds - unless the caster is first in Initiative)

It is as if the target/s had a daydream of what happened to lead to this circumstance. If the humanoid succeeds then they gain advantage on insight checks against the caster for the next minute.

If the target fails the save you gain advantage on Charisma Ability Checks that involve the Deja Vu time period for 1 minute.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be in contact with the target or spell's caster.

* - (Something to tap on the target's head.)

Spell Tags: Control Social

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Caster159

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