Level
1st
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Special

You touch a Common rarity magic Item, and must make a spellcasting ability check DC15. On a success the item is destroyed. If the item was cursed, you become inflicted with a curse, as if a bestow curse was cast on you, this effect lasts until a remove curse or similar magic is cast on you.

Touching a Magic Item in possession of an Unwilling (Hostile) Creature:
If this magic item is in the possession of an unwilling creature, you must first make a successful unarmed melee attack (an unsuccessful attack ends the spell effect). If the attack is successful, the target may try to resist the effect. The target makes a Wisdom saving throw verses the caster’s spellcasting ability DC, with no harmful effect to the magic item on a success, (this ends the spell effect) and there is no need to make a spellcasting ability check to try to destroy the item.

Touching a Magic Item in possession of a Willing Creature: 
No melee attack roll is required and the item is automatically touched (no Wisdom saving throw verses the caster’s spellcasting ability DC is needed to resist the spell's effect) and is only successful (assuming other conditions for destroying the magic item are met) with a spellcasting ability check depending on the magic items rarity.

Using a Higher-Level Spell Slot. At higher levels you are able to destroy more powerful Items.

Casting at 3rd Level. You can destroy Uncommon rarity magic Items with a DC17 check, and Common rarity magic items without a check. If it's a cursed item, you become inflicted with a curse, as if a bestow curse was cast on you, this effect lasts until a remove curse or similar magic is cast on you, in addition, your hit point maximum is reduced by 10. This effect is permanent unless reversed by a lesser restoration

Casting at 5th Level. You can destroy Rare magic items with a DC19 check, and both Uncommon and Common rarity items without a check. If it's a cursed item, you become inflicted with a curse, as if a bestow curse was cast on you, this effect lasts until a remove curse or similar magic is cast on you, in addition, your hit point maximum is reduced by 20. This effect is permanent unless reversed by a greater restoration

Casting at 7th Level. You can destroy Very Rare items with a DC21 check, and Rare, Uncommon, and Common rarity items without a check. If it's a cursed item, you become inflicted with a curse, as if a bestow curse was cast on you, this effect lasts until a remove curse or similar magic is cast on you, in addition, your hit point maximum is reduced by 30. This effect is permanent unless reversed by a greater restoration

Casting at 9th Level. You can destroy Legendary rarity magic items with a DC21 check, and Very Rare, Rare, Uncommon, and Common rarity magic items without a check. If it's a cursed item, you become inflicted with a curse, as if a bestow curse was cast on you, and your hit point maximum is reduced by 40. This effect is permanent unless reversed by a wish

Artifacts are not affected by this spell.

* - (a square of expensive silk fabric large enough to cover the item worth at least 50gp, and diamond dust worth 50gp which the spell consumes)

Spell Tags: Special

Available For: Wizard (Legacy)

Gnash_Bones

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