Level
9th
Casting Time
1 Minute
Range/Area
1 mile
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You blot the sky in a dark crimson eclipse, disturbing the natural flow of life. For the duration:
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All healing is halved.
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Creatures with blood must make a Constitution saving throw at the start of each of their turns or take 4d10 necrotic damage.
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Undead and constructs are unaffected.
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You regain 10 HP at the start of each of your turns as blood energy surges into you.
Once the eclipse ends, each creature affected must make a Constitution save or gain 1 level of exhaustion
* - (a heart from a still-living creature)
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