Dribbling the blood you wish to analyze onto the clean river stone, you perform a ritual that will take one minute to perform. While casting the ritual, you become aware of the necromantic energy trapped win the blood, as long as the blood has not been outside the body for longer than 12 hours. (you can only analyze the blood of one creature at a time. If the blood is a mix of two or more creatures, the spell will fail.) Knowledges come to you at the conclusion of the ritual as the blood turns to a mist that quickly dissipates to leave the stone clean once again.
You learn the following when cast as a first level spell: You know if you have cast this spell on this individual's blood at any time in the past. You learn the creature's type (or race), approximate age, and gender, as well as if the creature had any measure of intelligence. You also get a sense of the creature's moral fiber (you learn their alignment).
At Higher Levels: You may gain additional information from the blood you analyze by channeling more energy into the spell. The additional information you can gain is listed below. You gain all of the information provided by lower levels of the spell as well as the information provided by the spell level you chose. If the spell is being cast from a scroll, you can choose what amount of magical power you wish to imbue into the spell up to a level you are capable of obtaining.
- 2nd - You learn if the blood carried any traces of poison or disease. You also ascertain the approximate distance and direction of that creature from you at the time of the spell, if it is still on the same plane as you are when you cast the spell.
- 3rd - You learn if the creature whose blood you have analyzed is still living. You gain a brief glimpse of what the creature was seeing at the moment the blood was spilled. You also get a sense of the method that caused this blood letting.
- 4th - You learn the common name of the creature if it possessed a name (the common name others called it by). If on the same plane as you, you also know the exact location of that creature.
- 5th - You gain a general insight into the creature's memories for the last 12 hours prior to the blood being spilled.
- 6th - You gain a general insight into the creature's memories for the last 24 hours prior to the blood being spilled.
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