Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

From your deck, you draw a card blackened with age—The Withering Curse, its edges frayed and stained with ink that never dries. As you speak its name aloud, the card flutters from your fingers, catching an unseen wind and crumbling into ash mid-air. That ash streaks toward your foes like smoke from a funeral pyre.

Up to three creatures of your choice within range must make a Charisma saving throw. Those who fail are marked by the curse of misfortune. For the duration, whenever a cursed creature makes an attack roll or saving throw, it must roll a 1d4and subtract the result from its total.

The air around the afflicted thickens with ancestral malice—faint whispers, the cold sting of unseen eyes, or the sensation of being followed by something old and angry. Each misstep is not just bad luck but the result of your ancestors reaching across the veil to ensure their downfall.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you may target one additional creature for each slot level above 1st.

* - (Tarot Card)

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2025 1:41:52 PM
3
0
--
Coming Soon

Available For: Wizard

Hexomancy

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