Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Day
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Necromantic energy washes over a creature of your choice that you can see within range, draining vitality from it. The target must make a Constitution saving throw. The target takes 1d4 necrotic damage to it's overall health pool on a failed save that remains until a long rest or 24 hours later, whichever comes first. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2018 8:19:41 AM
272
0
1.0
Coming Soon

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Paladin (Legacy) - Oathbreaker

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