When learning Dunamancy, a practitioner's first test is finding a creatures fate thread and reading it. Doing so gives the practitioner uncanny insight into who the creature was, is, and who they are going to be. Some have pushed this a bit further, and through gentle nudging have learned to slightly alter this fate.
Make a ranged spell attack against a creature you see within range. On a hit they take 1d8 necrotic damage and you grasp their thread of fate.
While concentrating on this spell, once per round you may use your reaction to nudge the thread. Whenever the creature would make an attack roll, damage roll, or saving throw within the spells range, you may roll a 1d8 and add or subtract the number from the roll.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d8 for each slot level above 1st.
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11/5/2019 4:30:59 AM
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