Level
2nd
Casting Time
1 No Action
Range/Area
60 ft.
Components
M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Melee
Damage/Effect
Force

Starting at 6th level, your Illuminating Aura no longer ends if you let go of your lantern. While you aren’t holding your lantern, you can magically take control of it for 1 minute (no action required). Your lantern continues to act as your spellcasting focus while using this feature, even though you are no longer holding the lantern.

You animate your lantern, controlling it within range, and you can immediately make one melee spell attack against one creature within 5 feet of the Lantern. On a hit, the target takes Force damage equal to 1d8 plus your spellcasting ability modifier.

As a Bonus Action on your later turns, you can move the Lantern up to 20 feet and repeat the attack against a creature within 5 feet of it.

At 10th level. The damage increases by 1d8,

* - (A lantern)

Spell Tags: Damage

Available For: Cleric (Legacy) Cleric Warlock Cleric - War Domain Paladin - Oath of Conquest (XGtE)

Commander_Borus

Comments

Posts Quoted:
Reply
Clear All Quotes