Roll a d4. The following applies depending on what you roll.
1: Flames erupt around you, lending an extra 4d8 fire damage to you next attack, or, if you are attacked before then, the attacker takes 4d8 fire damage. While active, you are immune to cold damage.
2: Ice crystals hang around you, lending an extra 4d8 cold damage to you next attack, or, if you are attacked before then, the attacker takes 4d8 cold damage. While active, you are immune to fire damage.
3: Spikes of stone appear around you, lending an extra 4d8 bludgeoning damage to you next attack, or, if you are attacked before then, the attacker takes 4d8 bludgeoning damage. While active, you are immune to melee damage.
4: Air gusts intensify around you, and enemies are knocked back 15 feet. Your next ranged attack is a critical. While active, you are immune to ranged attacks.
Attacking or being attacked dispells the spell and all of its effects.
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