You lace your movements and charismatic influence with magic, making it very hard for creatures not to focus on you. Be it from the sway of your hips to a rude gesture you make. You make pick up to 3 creatures in range to force them to make a wisdom saving through. If they fail they are subjected to one effect you pick from of the list below.
Charmed: The creatures are charmed by you and regard you as a friend unless they are damaged by you or your party. If they are in combat with you they have advantage on the saving throws they make at the end of each turn.
Taunted: The creatures are taunted, they are compelled to attack you, granting them the following effects, they can only move towards you if they take the move action though they will not simply walk off the edge of a cliff side to get to you, and the second if they attack anyone but you they have disadvantage on the attack. If you are within 5 feet of this attack you may use your reaction to take an attack of opportunity.
Frightened: The creature are frightened of you. See the Frightened condition in the players handbook.
At the end of each of their turns they may make another wisdom saving throw to break the effect early.
* - ((Fine clothing, or shiny objects?))
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