When you cast this spell, you inscribe an object of your choice within range with sigils that tether it to you. As a Magic action, you can activate one of those runes and swap places with it, provided both you and the object are on the same plane of existence. Once you use these sigils in this way, or if you cast this spell on another target, the sigils disappear from the object itself.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of level 6+, you can target one additional object within range per level of spell slot above 5. Once you inscribe an object, you can teleport to any of the objects tethered by this spell. Activating a sigil on one object doesn't end the spell's effects on the others.
* - (Rare chalks and inks infused with precious gems worth 100+ GP, which the spell consumes)
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