Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Radiant
You sear an undead creature with radiant energy, branding its very soul. The creature takes 3d8 radiant damage and cannot regain hit points for the duration. On each of your turns, you can use a bonus action to deal an additional 1d8 radiant damage. If the creature succeeds on the saving throw it only takes half of the damage.
Undead have disadvantage on the CON saving throw.
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