Level
Cantrip
Casting Time
1 No Action
Range/Area
Self
Components
M *
Duration
Until Dispelled
School
Illusion
Attack/Save
INT Save
Damage/Effect
Shapechanging
Anytime you are insulted or roll a 1 on a skill check, you become irate and must attempt to keep yourself in control. Make an Intelligence Saving Throw with a DC of 12. On a failed save, your alter ego takes over your consciousness. Additionally, any time you take more than 20% of your hit points in damage, your alter ego takes over with no opportunity to make a saving throw.
This condition is non-magical, cannot be dispelled, and remains until you are knocked unconscious, incapacitated, charmed, or making a successful Intelligence Saving Throw. Each time your complete a short or long rest, you must make a saving throw to attempt to end the condition. When doing so after a long rest, you do so with advantage.
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