You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.
Pick one of the options below
1: You summon 4 beasts from the options below
Ape, Black Bear, Reef Shark, Giant Wasp, Giant Goat , Crocodile, Warhorse
2: You summon 3 beasts from the options below
Giant Eagle, Giant Vulture, Brown Bear, Giant Hyena, Dire Wolf, or Giant Toad
3: You summon 2 beasts from the options below
Giant Elk, Giant Constrictor Snake, Allosaurus, Swarm of Venomous Snakes
4: (requires a level 6 spell slot) You summon 2 beasts from the options below
Giant Scorpion, Archelon, Hippopotamus, Killer Whale, Griffon, Pegasus
5: if you cast this spell with a 9th-level spell slot you can summon 2 Tyrannosaurus Rex
Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
Roll initiative for the summoned creatures as a group, which has its own turns.
They obey any verbal commands that you issue to them (no action required by you).
you can command the beast to take a reaction, but you must take your reaction to do so.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: one extra beast per 1 level
* - (a bit of grass that a horse has nibbled on)
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