Level
5th
Casting Time
1 Action
Range/Area
120 ft. (10 ft. *)
Components
V, S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic

You reach into the despairing mists of the Shadowfell and wrench forth a swirling column of darkness and dread, manifesting it in a 10-foot-radius, 40-foot-high cylinder centered on a point you can see within range.

When the cylinder appears or a creature also makes this save when the spell’s area moves into its space and when it enters the spell’s area or ends its turn there, it sees phantom horrors tailored to their personal fears, and it must make an Intelligence saving throw. On a failed save, creatures take 6d10 psychic damage and are feared until the start of their next turn On a successful save, they take half damage and are not feared. A creature makes this save only once per turn.

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 6rd level or higher, the damage increases by 1d10 for each slot level above 5nd.

Spell Tags: Damage Control

Available For: Wizard (Legacy) Cleric (Legacy) - Night Domain

CandyRandy

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