Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You touch a living creature to forcefully transfer vitality. The target must make a Constitution saving throw. On a failed save, the creature takes 2d6 + your spellcasting ability modifier necrotic damage, and you regain hit points equal to half the damage dealt. On a successful save, the creature takes half damage and you regain no hit points.

Alternatively, when you cast this spell, you can choose to target a willing creature and take 2d6 + your spellcasting ability modifier necrotic damage yourself to restore that amount to the touched creature. This self-inflicted damage can’t be reduced or avoided in any way.

This spell has no effect on constructs or undead.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Healing Damage Biomancy

Available For: Druid Warlock

Umarthxacherontia