You take out a musical instrument and make a ranged spell attack against the target. On a hit, the target takes 2d6 physic damage, and the targeted has to make a charisma saving throw. On a failed save the target vision is changed, they can only see you and the environment. They cannot see, hear, smell or sense any other creature. So if another creature attacks the target, they do so with advantage. However If another creature apart from you damages them the spell is broken at the start of there turn. While the target is under the effects of the spell they have disadvantage on all charisma and wisdom saving throws. The affected creature can make a charisma saving throw at the start of there turn to break the spell effects.
This spell's damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6).
* - (A musical instrument worth at least 1gp)
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