Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
You cause a small overload of psychic energy within the mind of a creature you can see. The target must make an Intelligence saving throw. On a failed save, the target takes 1d6 psychic damage and it can’t make Opportunity Attacks until the start of its next turn.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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