As you begin the rhythmic, grand performance of the Ballet of Bigbys, shimmering spectral hands appear and twirl like dancers across the battlefield, performing choreographed strikes, parries, and lifts. The battlefield becomes a stage for your martial masterpiece.
While concentrating on this spell, you may use a bonus action on each of your turns to select one of the following effects (you may change your selection each round):
Waltz of Warding
Spectral hands perform defensive pirouettes around up to 3 creatures of your choice within 30 feet.
- Each target gains +2 to AC and advantage on Dexterity saving throws until the start of your next turn.
Flurry of Fists
Choose up to 2 creatures within 60 feet.
- Each target must succeed on a Dexterity saving throw (DC = your spell save DC) or take 4d10 force damage and be pushed 10 feet away.
- On a success, a creature takes half damage and is not pushed.
Lift and Leap
One ally within 30 feet is gracefully lifted and hurled by the spectral hands to a space they can see within 30 feet.
- This movement does not provoke opportunity attacks.
- The ally may make one melee weapon attack as part of the leap.
Slamming Finale
(Once per casting; ends the spell)
As a special action, you may end the performance with a grand finale.
- All enemies in a 20-foot radius within range must make a Strength saving throw.
- On a failed save, they take 6d10 bludgeoning damage and are knocked prone.
- On a success, they take half damage and are not knocked prone.
- The spell immediately ends after this effect.
* - ((a conductor’s baton or a gilded glove))
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