Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft. (30 ft. )
Components
S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Damage (...)

Lingering flames that create a zone of heat, causing damage over time to enemies within its radius.

When cast, the caster raises their hands, summoning flickering wisps of flame that take the form of a glowing veil in a designated area within 30 feet. This veil of fire lingers, creating a zone where enemies suffer searing heat and gradual burns. The flames dance and twist, casting eerie shadows that confuse and daunt foes. Creatures that start their turn within the area are engulfed in painful heat, taking 2d6 fire damage, while those who attempt to move through the veil find their path obstructed by the intense warmth, making them hesitant. As the spell persists, the vivid colors of the flames shift from deep crimson to bright orange, creating an illusion of flickering spirits dancing in the air, further unnerving enemies caught within its grasp. Creatures who end their turn in the veil will take 1d6 fire damage. If creature has resistance to fire, they will take half damage. 

The Emberwisp Veil is often used in strategic retreats or to control the battlefield, forcing opponents to rethink their movements while providing a memorable display of pyromantic prowess.

Spell Tags: Damage Environment Elemental

Available For: Bard Sorcerer Warlock Wizard

FrekiYlva

Comments

Posts Quoted:
Reply
Clear All Quotes