Level
2nd
Casting Time
1 Action
Range/Area
30 ft. ()
Components
S
Duration
1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Damage (...)

Upon casting Veil of Delirium, the target must make a Wisdom saving throw against the caster’s spell save DC. On a failed save, the target experiences vivid hallucinations that twist their surroundings into horrifying and grotesque forms, causing psychic damage equal to 2d8. The vivid illusions can cause confusion, forcing the target to use their action to discern reality from illusion each turn, which can lead to strategic benefits in combat. The effects persist for 1 minute, though a successful saving throw on subsequent turns allows the target to break free from the spell’s grasp.

Veil of Delirium is the perversion of perception, inducing psychic damage through intense and disorienting hallucinations, distorting the target's understanding of reality.

Spell Tags: Damage Environment

Available For: Bard Sorcerer Warlock Cleric - Trickery Domain Warlock - Fiend Patron

FrekiYlva

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