You call upon the form of a spiritual dragon. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block below. When you cast the spell, choose a draconic species: Chromatic, Metallic, or Wyvern. The creature physically resembles an dragon of your choice which also determines one of the traits in the creature’s stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block.
Draconic Spirit
Medium dragon, unaligned
Armor Class 11 + the level of the spell (natural armor)
Hit Points equal the dragon's Constitution modifier + your spellcasting ability modifier + ten times the spell's level
Speed 30 ft., burrow 20 ft. (Chromatic only), fly 60 ft, swim 30 ft. (Metallic only)
Senses blindsight 10ft.(Chromatic or Metallic only), darkvision 60 ft., passive Perception 11
Languages understands draconic plus the languages you speak
Amphibious (Metallic Only). The dragon can breathe air and water.
Actions
Multiattack. The dragon makes a number of attacks equal to half this spell’s level (rounded down).
Bite. Melee Weapon Attack: +4 + the spell’s level to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage plus 1d6 acid, cold, fire, lightning or poison damage (your choice if the creature is Chromatic or Metallic).
Stinger (Wyvern Only). Melee Weapon Attack: +4 + the spell’s level to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage. The target must make a Constitution saving throw against your spell save DC or be poisoned for 1 minute, a creature poisoned in this way is paralyzed. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Intense Presence (Chromatic or Metallic Only). Each creature of the dragon's choice that is within 30 feet of the dragon and aware of it aware of it must succeed on a Wisdom saving throw against your spell save DC or be frightened (Chromatic only) or charmed (Metallic only) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Intense Presence for the duration of the spell.
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