Level
3rd
Casting Time
1 Special
Range/Area
60 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

Spell Type:

Special Collaborative Spell (not a standard spell—requires all 4 bards to participate)

Casting Requirements:

  • All 4 bards must use their Action on the same turn to begin performing.

  • Each bard must be within 30 feet of each other and be able to perform (not silenced, stunned, etc.).

  • Each bard must use their instrument or voice as their spellcasting focus.

  • Each bard must make a performance check. If 1 bard rolls a 10 or less, the target takes damage at disadvantage. If 2 bards roll 10 or less, the target automatically passes all saves. If 3 bards roll 10 or less, the spell has no effect on the target. 

Casting Time:

1 round (all 4 bards take their turns to channel the spell; the effect happens at the end of the last bard’s turn)


Effect:

The performance unleashes a wave of sonic energy infused with elemental magic. Choose one of the following effects when cast:

1. Thunderous Crescendo

A cone of concussive sound erupts from the band (60 ft cone).

  • Creatures in the cone must make a Constitution saving throw (DC = 8 + proficiency bonus + highest CHA mod among the group)

  • On a failed save, they take 8d6 thunder damage and are pushed 20 feet and knocked prone.

  • On a successful save, they take half damage and are not pushed.


2. Fireball Finale

The band's tempo builds to a blazing burst of energy.

  • A 20 ft radius sphere within 150 ft erupts in a burst of flame and fury.

  • Creatures in the area must make a Dexterity saving throw (same DC).

  • On a fail: 10d6 fire damage. On a success: half.


3. Hypnotic Harmony

Soothing, swirling magic fills the area.

  • Choose up to 6 creatures within 60 feet that can hear the performance.

  • Each must make a Wisdom saving throw.

  • On a fail, they are charmed and incapacitated for 1 minute (save at end of each of their turns).

  • Ends early if damaged or shaken (like Hypnotic Pattern).


Recharge:

  • Once cast, this spell can’t be used again until the party completes a short or long rest.

* - (A musical instrument and/or voice)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Artificer (Legacy) - Artillerist (Legacy)

IBrokeMyAxeMan

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