Elemental Fusion Spell:
1st-level transmutation
Casting Time: 1 action
Range: Self or Touch (one weapon you are holding)
Components: V, S, M (a fragment of the element: burning coal, frozen tear, stone shard, or bottled wind)
Duration: 1 minute (no concentration)
You or your weapon instantly transforms into raw elemental matter, surging with temporary power. Choose an element and its form:
Fire:
Flame
- Weapon: Your sword erupts into a roaring blaze, its flames lashing hungrily at the air.
- Effect: Sheds bright light (20 ft.), deals +1d6 fire damage, ignites flammable objects.
- Self: Your body becomes living fire, your eyes glowing coals and every motion trailing embers.
- Effect: Unarmed strikes deal 1d6 fire damage; gain resistance to cold damage and shed dim light (10 ft).
Magma
- Weapon: Molten rock drips from your weapon, hissing as it scorches the ground beneath you.
- Effect: Deals +1d8 fire damage, but attacks against fire-resistant foes have disadvantage.
- Self: Your skin cracks like cooled lava, revealing veins of molten rock beneath.
- Effect: Unarmed strikes deal 1d8 fire damage and ignore fire resistance (not immunity).
Water:
Tidal
- Weapon: Your weapon moves with the relentless pull of the tides, striking with ocean's crushing weight.
- Effect: Gains finesse and +1d6 force damage; can push creatures 5 ft. on hit (Strength save to resist).
- Self: Your body ebbs and flows like the shifting tides, liquid limbs moving with wave-like power.
- Effect: Gain swim speed equal to your walking speed and can breathe underwater; unarmed strikes deal 1d6 force damage.
Ice
- Weapon: Frost races across your blade, leaving a trail of jagged ice in its wake.
- Effect: +1d8 cold damage, but cracks on a miss (disadvantage on next attack).
- Self: Your body becomes a crystalline statue of living ice, semi-transparent and glittering, with frost swirling beneath your glassy surface.
- Effect: Gain +1 AC (ice armor); unarmed strikes deal 1d8 cold damage.
Earth:
Stone
- Weapon: Your weapon hardens into unyielding rock, its strikes landing like a landslide.
- Effect: +1d8 bludgeoning damage (magical for overcoming resistance); weighs double (disadvantage on ranged attacks).
- Self: Your skin turns to rough granite, muscles shifting like tectonic plates.
- Effect: Resistance to nonmagical bludgeoning, piercing, and slashing damage; gain 5 temporary hit points.
Plants
- Weapon: Thorned vines coil around your weapon, leaving behind serpent-like vines with each strike.
- Effect: On hit, target makes STR saving throw (DC equals your spell save DC) or is restrained until your next turn.
- Self: Your body transforms into a mass of living vegetation, with bark-like skin and leaves sprouting from your limbs as thorns erupt from your fingertips like claws, dripping with poison.
- Effect: Your unarmed strikes deal 1d6 poison damage, and you regain hit points equal to the poison damage dealt on contact.
Air:
Storm
- Weapon: Lightning arcs down your weapon's edge, thunder cracking with every swing.
- Effect: +1d6 lightning or thunder damage (your choice when casting); targets struck by the weapon are knocked prone by a sudden gust of wind (no save).
- Self: Winds whirl around you, your hair standing on end as static dances along your body.
- Effect: Your movement speed doubles and you gain lightning-quick reflexes, making you immune to opportunity attacks when using the Disengage action.
Smoke
- Weapon: Your blade dissolves into shadowy mist, reforming an instant before it strikes.
- Effect: Deals +1d6 force damage and the target is automatically knocked prone, choking on inhaled smoke (no save).
- Self: Your body transforms into tangible wispy smoke, constantly swirling between solid and gaseous states.
- Effect: Resistance to nonmagical piercing, slashing, and bludgeoning damage. Attack rolls against you have disadvantage.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for effects that deal +1d6 damage, or by 1d8 for effects that deal +1d8 damage, for each slot level above 1st.
* - (a fragment of the element: coal, small amount of water, smooth river stone, or single feather)
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