The success of this spell is entirely determined by the DM. Casting this spell, whether it succeeds or not, takes a heavy toll on the caster. The side effects are entirely determined by the DM.
You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free - willing or unwilling - the creature is restored to life with all its hit points.
This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs.
Minor living things in a 200ft radius die. Creatures within a 200ft radius take 2d6 necrotic damage.
Once cast, this spell cannot be cast again for 72 hours.
* - (An object or place with an extremely close connection to the target. One of Desmond's Wight's skulls, which has a 50% chance of breaking each time the spell is cast.)
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