The necromancer from afar points at one of the zombies attacking the party of adventurers, and it suddenly explodes!
With this spell, a necromancer can turn their zombies and skeletons into deadly suicide weapons (you can also cast it on a plain ol' corpse!). Upon casting this spell the caster can make any single unattended corpse*, zombie, or skeleton within medium range explode in a shower of gore and necromantic energy, dealing 2d8 necrotic damage base and can be upcast for an extra 1d8 per level. Save is dex-based.
If you attempt to explode another necromancer's creatures, the necromancer can make a Will save to negate the spell if they are within 60ft of the creature.
Alterative function - Time Bomb: Spend 10 minutes casting this on a corpse, skeleton, or zombie and you can make the detonation go off at will within 1 minute giving you a morbid walking bomb (or a bulky thrown hand grenade in the case of the unanimated corpse)
*Must be between small and medium sized corpses, want bigger? It's 1 more spell level per size category and the radius expands accordingly.
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