Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

The necromancer from afar points at one of the zombies attacking the party of adventurers, and it suddenly explodes!

With this spell, a necromancer can turn their zombies and skeletons into deadly suicide weapons (you can also cast it on a plain ol' corpse!). Upon casting this spell the caster can make any single unattended corpse*, zombie, or skeleton within medium range explode in a shower of gore and necromantic energy, dealing 2d8 necrotic damage base and can be upcast for an extra 1d8 per level. Save is dex-based. 

If you attempt to explode another necromancer's creatures, the necromancer can make a Will save to negate the spell if they are within 60ft of the creature.

Alterative function - Time Bomb: Spend 10 minutes casting this on a corpse, skeleton, or zombie and you can make the detonation go off at will within 1 minute giving you a morbid walking bomb (or a bulky thrown hand grenade in the case of the unanimated corpse)

*Must be between small and medium sized corpses, want bigger? It's 1 more spell level per size category and the radius expands accordingly.

* - (A dead body)

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric

cn_tt

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