Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You pull out a random card and infuse it with volatile magic. Make a ranged spell attack against your opponent. On a hit, they take damage and elemental damage that corresponds to the suit and value of the cards, in which you may choose the suit. Roll a 1d12 to decide the card. Anything above an 11 is a face card. If you roll a 12, you get face cards! When you roll a face card, roll a 1d4 to decide which face card you get: Jack = 1, Queen = 2, King = 3, Ace = 4. The Information is within the following table.

 

Number

Damage

Suite Type Damage

1 (Ace)

10 

Club = Bludgeoning

2

2 

Diamonds = Cold

3

3

Spades = Slashing

4

4 

Hearts = Poison

5

5 

—

6

6 

—

7

7 

—

8

8 

—

9

9 

—

10 & 11

10 

—

12 (Jack)

15 

Psychic (or) Suite Element

12 (Queen)

15 

Necrotic (or) Suite Element

12 (King)

15 

Radiant (or) Suite Element 

12 (Ace)

20 

Force (or) Suite Element

* - (Deck of Cards)

Available For: Bard Wizard Rogue - Arcane Trickster

BeMarshy

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