Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
24 Hours
School
Transmutation
Attack/Save
None
Damage/Effect

Running your fingers along the weapon's blade, you imbue the following effects:

1. The weapon's blade becomes a beam of light of roughly size and shape as the original weapon. It's damage type becomes Force, and the amount of damage the weapon deals is altered, as detailed later in this description. Additionally, the weapon is treated as magical for the purpose of overcoming resistance. The beam of light can be whatever color you wish.

2. The weapon gains a small, red button on its hilt that, when pressed, retracts the weapon's blade into said hilt. Retracting and unsheathing the blade is a free action.

Damage die table: 1d4-->1d8. 1d6--->1d10. 1d8-->1d12. 1d10-->2d6. 2d6 or 1d12--->2d8.

Special: When you cast this spell, you can choose to sacrifice 200 EXP as a material component. If you do, the spells duration becomes 'permanent until dispelled'.

Special 2: If you are an Eldritch Knight, you can acquire this spell as a first-level evocation spell.

* - (The sword, axe, spear, trident, dagger, hammer, flail, mace, morningstar, or double-bladed scimitar this spell is cast upon.)

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2025 4:32:00 AM
0
1
--
Coming Soon

Available For: Artificer (Legacy) Sorcerer Wizard Fighter - Eldritch Knight Rogue - Arcane Trickster

codykelley

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