Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You channel forbidden energy to disrupt the blood flow of a creature within range. Choose one creature you can see that has blood. This spell has no effect on constructs, oozes, or other bloodless creatures.

The target takes 1d6 necrotic damage.

If the target is below half its hit point maximum, it takes an additional 1d6 necrotic damage, and you regain hit points equal to your spellcasting modifier (minimum of 1).

At Higher Levels (Auto-Scaling):

The base damage increases when you reach higher levels:

  • 5th level: 2d6

  • 11th level: 3d6

  • 17th level: 4d6

The bonus damage (if the target is bloodied) remains 1d6, and healing remains equal to your spellcasting modifier.

Available For: Sorcerer

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