Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force

You send out an orb of warped time to a creature within range and try to manipulate its cognitive function. The target must make a Wisdom saving throw. On a failed save, the target takes 1d6 force damage and can't take a bonus action until the end of its next turn.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Sorcerer Wizard

Mlemigga

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