You conjure a shimmering beast-shaped spirit forged of raw elemental energy. Choose up to four of the following damage types when casting the spell: acid, cold, fire, force, lightning, poison, thunder, radiant or necrotic.The spirit takes on a form and coloration that reflects the chosen elements—a blazing lion, a lightning hawk, a toxic serpent, and so on.
The Chromatic Spirit launches across the field like a missile at a creature within range. Make a ranged spell attack against the target. On a hit, the spirit strikes the target and deals 4d10 damage, distributed as you wish among the chosen damage types (minimum 1d10 per type). Add your spellcasting ability modifier to the total damage.
The spirit's form momentarily appears, then dissipates in a flash of chromatic light as it hits.
Critical Hit Effect – Chromatic Detonation
On a critical hit, the Chromatic Spirit detonates in a burst of volatile energy. The target and all creatures within 10 feet of it must succeed on a Strength saving throw (DC = your spell save DC) or be pushed 10 feet away from the point of impact and knocked prone. On a successful save, a creature is not pushed or knocked prone.
The detonation’s visual effect reflects the combined damage types—e.g., a ring of fire, crackling ice shards, and arcs of poison mist.
At Higher Levels.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
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