Level
4th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Acid (...)

You create a storm of energy in a 20 ft. radius Sphere centered on a point you can see within range. 

Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of storm you create. Each creature in the storm must make a Constitution saving throw, taking 5d8 damage of the chosen type on a failure, or half as much damage on a success. A creature makes this saving throw if it enters the Sphere for the first time on it's turn, or ends it's turn there. A creature can take this damage only once per turn.

On subsequent turns, you can take a Magic action to move the Sphere up to 30 ft.

Using a Higher-Level Spell Slot. The damage increases by 1d8 per level of spell slot above 4.

* - (a diamond worth 50+ GP)

Spell Tags: Damage Combat

Available For: Sorcerer Wizard

Solar_Bun_Bun

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