Level
9th
Casting Time
1 Action
Range/Area
300 ft. (300 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Combat (...)

The caster is imbued with the raw power of a Greatwyrm's breath weapon.

Red. The caster exhales a blast of energy in a 300-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 12d12 fire damage. On a successful save, the creature takes half as much damage.

Blue. The caster exhales a blast of energy in a 300-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 12d12 lightning damage. On a successful save, the creature takes half as much damage.

Black. The caster exhales a blast of energy in a 300-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 12d12 acid damage. On a successful save, the creature takes half as much damage.

Green. The caster exhales a blast of energy in a 300-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 12d12 poison damage. On a successful save, the creature takes half as much damage.

White. The caster exhales a blast of energy in a 300-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 12d12 cold damage. On a successful save, the creature takes half as much damage.

Gold. The caster exhales gas in a 300-foot cone. Each creature in that area must succeed on a Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the caster’s next turn.

Silver. The caster exhales paralyzing gas in a 300-foot cone. Each creature in that area must succeed on a Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the caster’s next turn.

Brass. The caster exhales sleep gas in a 300-foot cone. Each creature in that area must succeed on a Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the caster’s next turn.

Bronze. The caster exhales repulsion energy in a 300-foot cone. Each creature in that area must succeed on a Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the caster’s next turn.

Copper. The caster exhales gas in a 300-foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the caster's next turn.

Amethyst. The caster exhales crushing force in a 300-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 11d12 force damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone. On a success or failure, the creature’s speed becomes 0 until the end of its next turn.

Sapphire. The caster exhales a pulse of high-pitched, nearly inaudible sound in a 300-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, the creature takes 11d12 thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated.

Emerald. The caster exhales a wave of psychic dissonance in a 300-foot cone. Each creature in that area must make an Intelligence saving throw. On a failed save, the creature takes 11d12 psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d10 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

Crystal. The caster exhales a burst of brilliant radiance in a 300-foot cone. Each creature in that area must make a  Constitution saving throw, taking 11d12 radiant damage on a failed save, or half as much damage on a successful one. The caster then gains 50 temporary hit points by absorbing a portion of the radiant energy.

Topaz. The caster exhales yellowish necrotic energy in a 300-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, the creature takes 11d12 necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.

* - (The scale from the greatwyrm you want to use.)

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2025 5:17:31 AM
5
2
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Coming Soon

Spell Tags: Damage Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Sorcerer Warlock Wizard Druid - Circle of Dragons

WilliamTaylor7652

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