You summon a spectral eel woven from mist and electric light, which lashes outward to coil around a creature within range. Choose one creature you can see within 60 feet—they must succeed on a Dexterity saving throw or become restrained by the eel.
🐚 Effects While Restrained
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The creature is restrained until it escapes or the eel is destroyed
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While restrained, the eel flickers and crackles with ambient energy
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At the start of each of its turns, the creature may repeat the save to escape
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The eel can also be attacked directly: it has 5 hit points, AC 10, and immunity to poison and psychic damage
If the eel is reduced to 0 hit points, it vanishes in a wisp of shimmering steam
🌊 Scaling with Higher Levels
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When cast using a 3rd-level spell slot or higher, summon two spectral eels.
You may target two separate creatures, or have both eels restrain one creature (granting disadvantage on the saving throw). -
You may maintain only one eel per spell level.
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