Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You summon a Starborn Spirit, one of five ancient, whimsical beasts shaped by Grifflik’s nature and skylore. These creatures, drawn from starlit myths and whispered prayers, arrive in a gentle shimmer of wind, bloom, or thunder. Choose one of the following forms:

  • 🦌 Glimwhitetail

  • 🐺 Barkhowl

  • 🦅 Windtalon

  • ☁️ Cloudbehemoth

The creature vanishes when reduced to 0 HP or when the spell ends.


🌿 Bonding the Spirit

Each Starborn Spirit must be offered its Attunement Offering, a symbolic item tied to its nature. Until it receives the item (bonus action), it is partially unbound:

  • Disadvantage on attack rolls

  • Cannot use its unique ability

  • Can follow only one command per turn

  • Refuses to move more than 30 ft. from you

Once bonded, the creature glows faintly and becomes a loyal ally.


💫 Summoned Creature Traits

  • Acts immediately after your turn

  • Obeys verbal commands (defaults to Dodge if none)

  • Shares your proficiency bonus

  • Can only be summoned one at a time

  • Lasts until 0 HP or spell ends


📜 Starborn Spirit (Stat Block)

Medium or Large Magical Beast (celestial/fey), neutral good

  • Armor Class: 12 + your PB

  • Hit Points: 35 + (8 × PB)

  • Speed: 40 ft.

  • Damage Resistances: Radiant, Force

  • Condition Immunities: Charmed

  • Senses: Darkvision 60 ft., Passive Perception 12

  • Languages: Understands all languages you speak

  • Proficiency Bonus: Equal to your own


🧬 Ability Scores by Form

Stat Glimwhitetail   Barkhowl Windtalon Cloudbehemoth
STR 12 (+1)   14 (+2) 11 (+0) 18 (+4)
DEX 16 (+3)   13 (+1) 17 (+3) 10 (+0)
CON 12 (+1)   16 (+3) 12 (+1) 18 (+4)
INT 10 (+0)   6 (−2) 12 (+1) 7 (−2)
WIS 16 (+3)   12 (+1) 14 (+2) 12 (+1)
CHA 15 (+2)   13 (+1) 13 (+1) 16 (+3)

🎇 Actions

Multiattack. The spirit makes two attacks.

Celestial Strike. Melee Weapon Attack: +PB to hit, reach 5 ft., one target.
Hit: 1d8 + STR or DEX mod radiant or force damage (chosen on casting).


🌟 Unique Traits by Form


🦌 Glimwhitetail

A snowy-white elk with glowing hooves, its antlers bloom with soft light. It moves like starlight across snowdrifts and moonlit meadows.

Attunement Offering: A silver bell or carved antler charm

  • Moonstep. Moves across water, snow, or foliage without leaving a trace

  • Shimmer Ward (1/rest). As a reaction, grant a creature within 10 ft. resistance to all damage until the start of their next turn

  • Luminous Antlers.
    Melee Weapon Attack: +PB to hit, reach 5 ft., one target.
    Hit: 1d10 + WIS mod radiant damage


🐺 Barkhowl

A massive wolf covered in barklike fur and flowering vines. When it howls, the earth listens.

Attunement Offering: Wooden whistle or ivy-wrapped wolf tooth

  • Rootlash. On hit, target's space becomes difficult terrain until the end of your next turn

  • Thornfang.
    Melee Weapon Attack: +PB to hit, reach 5 ft., one target.
    Hit: 2d6 piercing damage; target must succeed on a DC (8 + PB + STR mod) Strength save or be knocked prone

  • Guardian Bark (1/rest). Grants an ally within 10 ft. temporary HP equal to 5 × PB


🦅 Windtalon

A harpy eagle with a long neck, metallic plumage, and two ribbon-like tail feathers that shimmer with sky’s color.

Attunement Offering: Feather charm or breeze-caught ribbon

  • Skyward Cry. One ally within 30 ft. gains +10 ft. movement speed and advantage on the next Dexterity check or saving throw

  • Dive Bomb (Recharge 6).
    60 ft. dive in a straight line; 10-ft. wide. Creatures in the path make a Dexterity saving throw (DC = spell save DC)
     - Fail: 3d6 thunder damage
     - Save: Half


☁️ Cloudbehemoth

A colossal, mist-cloaked sky beast—like a woolly bison fused with thunderclouds. Twelve claws thud against the heavens, a mountainous tail swings like a stormfront, and its horns arc upward like storm pillars. Larger than three oxen and crowned in sky’s fury.

Attunement Offering: A dreamcatcher, sunstone, or cloud-shaped pendant

  • Floatstep. Immune to difficult terrain; hovers 5 ft. above ground

  • Storm Pulse (Recharge 5–6).
    Emits a 15-ft. radius pulse of thunder and wind. Creatures (except you) in range must make a Strength saving throw (DC = spell save DC):
     - Fail: Take 2d10 force damage and are pushed 10 ft.
     - Save: Half damage, no push

  • Skyhorn Slam.
    Melee Weapon Attack: +PB to hit, reach 10 ft., one target.
    Hit: 2d8 + STR mod bludgeoning damage. If target is Large or smaller, it must succeed on a Constitution save (DC = 8 + PB + STR mod) or be stunned until the end of its next turn

* - ((a carved charm worth 25 gp made from natural material))

Available For: Bard Druid Wizard Ranger - Fey Wanderer

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