Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Psychic

You tempt a creature with a whisper of power and corruption. Choose a creature within range that can hear you. It must make a Charisma saving throw. On a failure, the creature is Charmed for the duration, and it gains advantage on attack rolls, but every attack it hits deals 1d10 psychic damage to itself.

 

  • While charmed this way, the creature cannot willingly move away from you.
  • It may repeat the save at the end of each of its turns.

 

 

At Higher Levels. When cast using a 4th-level slot or higher, the self-damage increases by 1d10 per slot level above 3rd.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/25/2025 11:26:18 AM
0
1
1
Coming Soon

Spell Tags: Charmed

Available For: Sorcerer (Legacy) Sorcerer

nhowe1998619

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