You Conjure Up violent wind that gives an unnatural Presence that forms into blades of wind that launches forward at freighting speeds that does 6d4 Slashing Damage in a 60 foot-cone. A creature Must make a DC Dexterity save or it takes 6d4 of Magical slashing damage or halve if it succeed on the saving throw. On a failed you take 1d4 bleed damage per turn until you succeed CON save.
Anything that's made of non-magical means get torn to shreds and if its not easily destructible then it's left with giant gashes as left overs after torrential razor sharp winds Grazes across objects around the area.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 3rd.
* - (a sliver of glass)Previous Versions
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6/25/2025 11:12:09 PM
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