You invoke the power of the dark and endless void. Tendrils of dark energy erupt from you and lash out at a creature of your choice within range. The creature must make a Constitution saving throw against your Spell Save DC. On a failure, the target takes 1d6 cold damage. Additionally, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. On a successful save, the creature takes half damage, but suffers no other effect.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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