Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Cold

You invoke the power of the dark and endless void. Tendrils of dark energy erupt from you and lash out at a creature of your choice within range. The creature must make a Constitution saving throw against your Spell Save DC. On a failure, the target takes 1d6 cold damage. Additionally, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. On a successful save, the creature takes half damage, but suffers no other effect. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage Control

Available For: Warlock (Legacy) Bard (Legacy) - College of Shadows Druid (Legacy) - Circle of Shadows Sorcerer (Legacy) - Shadow Magic (Legacy) Sorcerer - Shadow Magic (XGtE)

Grimm_Exodus

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